A player on a bus changed how we control BooDash, our Halloween browser game
Project Details
I'm sharing BooDash on behalf of Shapemo / MetaLeap. It's a small Halloween arcade game: collect sweets, dodge a boss's attack, then move in for a counterattack. One player tried it standing on a bus and asked why the movement control was on the other side of the phone. That was a more useful piece of feedback than another view count. The standalone Web demo now has centered movement in portrait and right/left-hand options, with a drag-and-release skill control. Try the free fi
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